A temple-delving puzzle game, this was my first foray into mobile development. You'll follow an astro-archaeologist through an ancient, frozen temple in search of long forgotten secrets...
This was developed for the group development module of my masters course. I was lead developer, and held responsibility for organising the team, managing our agile process, as well as my individual roles covering concept, level and systems design, and all programming.
This module pushed me to my limit - due to some team limitations, I was responsible for most practical development on the project despite my relative lack of experience in programming or animation, alongside my leadership responsibilities as the most experienced member of the team. It was paramount that scope remained under control, which contributed to my decision to develop for mobile as this would ensure we stayed focused.
Ultimately, I'm very proud of what was accomplished despite the extra challenges.
Link: https://embercreber.itch.io/temple-of-is